A downloadable development process

We had a goal: we will not make a snowball fight! Our idea was a game where we had turrets that would shoot at forts and players. We spent the first day modeling and building. The second spent modeling turrets and testing. The on the third day the lead scripter had some errands and no progress was made because we were in the coding stage. The fourth was spent frantically hacking away at scripts until realization set in. We had no time... Friday is off limits because we all have to go to school. (The lead scripter would be gone as well.) But we were not going to just step out of this without giving you a glimpse of the time put into this. Here are a selection of annotated screenshots for you to enjoy on the development process.

(On the right -->)

1. An above view of the map spawn and surroundings. You can see some assets in the bottom right.

2. An image of one of the spawn buildings. 

3. Bird's eye view of the entire map. (No lights because it is too far up.)

4. An unorganized workspace, we tried our best!

5. Stonehenge and secret key next to a candle.

6. Testing area more messy than the workspace.

7. Another view of spawn. You can see Stonehenge in the background. 

8. Code snippet. It was made in the last few hours before this post.

9. Some of the models in blender. As you can see, they were pre textured, but we had trouble importing so we had to use the Roblox ones.

-Credits-

Lead Scripter: Gamer_4019

Lead Builder: thegamerguy0715

-Special Thanks-

hellocoper108 - Some textures

AvationMaster - Some unused assets